MONDAY MORNING ILLUSTRATOR | ISSUE 06 | JULY 29, 2024

A FEATURED ARTIST?

I’m surprised and honored to report that I am one of TeePublic’s Featured Artists/Designers for this week! I’ve kept a shop on TeePublic for several years for apparel, stickers and swag – it’s the closest thing that I have to a “side hustle” – but since it’s not a priority for me at this stage in my career, it’s really nice to get the attention from them for my work, culminating in a solo ad on their homepage this Saturday.

I’ll be adding a new design for purchase on Wednesday, and my whole shop is on sale all week! If you’re interested in grabbing anything: TeePublic Shop


BATMAN TEAM-UP COMIC

Page 3 is done!

In the next issue, I’ll include some more details, as well as Page 4 (created by my son!).


QUICK ILLUSTRATION UPDATE

Based on how far behind I am, my projected workload for the rest of the year, and my mid-year goal re-evaluation, I’ve decided to drop taking part in the Character Design Challenge every month as a goal. If a monthly prompt really grabs me, I’ll do it, but otherwise, I need to pour all of my effort into knocking out the projects I’ve already got piled up on my plate.

— Andrew

PS: Don’t forget to follow me on following socials:

MONDAY MORNING ILLUSTRATOR | ISSUE 05 | JULY 8, 2024

COLORING THE NIGHT

Super short update today! I’ve made it through a family staycation, vacation, and Independence Day Weekend, and found just enough time to finish laying in the flat colors for the 3rd page of the Batman comic I’m making with my son:

Now that I’ve got some free time (especially with my kids out and about for most of the rest of the summer), I’m looking forward to going full time into Halloween project production – starting by finishing off a painting that’s been taunting me for at least a year.

— Andrew

PS: Don’t forget to follow me on following socials:

MONDAY MORNING ILLUSTRATOR | ISSUE 04 | JUNE 10, 2024

HELLO SUMMER (WHERE’D YOU COME FROM?)

And I thought April was a blur… Turns out that animated project I was working on ended up consuming my life (work and personal) for about 3 weeks. Then,on the morning I delivered it to the client, I jumped on a plane (with 1.5 hours of sleep) and was out of town on a business trip for a week.

Poof. There went May.

Painful, but definitely a learning experience. For example:

  • I learned that I have 3 gears. I can continue to work ridiculously hard for a ridiculous amount of time, pushing through exhaustion levels for about a week to a week and a half, but then my body has to crash and get a full night’s sleep before starting the process again. 
  • It’s absolutely not worth it. After spending pretty much the last month of the school year (the last year of elementary for my boys) not seeing my family outside of meal times (3 of those weeks with me actually being home, just locked in my home office), it was glaringly clear to me that better scheduling, planning, and client communication would have been way more effective. Extended crunch times do not work for a family man. I’ve worked pretty hard to get better at time and project management on the personal level – now I just need to force those healthy habits and boundaries into my professional life. Fingers crossed.

That being said, I’m extremely happy with the end product (and so was the client). Here’s the completed animation from my favorite sequence of the project:


COMIC PROJECTS UPDATE

That big animation project derailed my project calendar so thoroughly that the only way to get things back on track is to reschedule some projects. And the bigger the project, the bigger the delay. 

Unfortunately, this means that I’ll need to push production on “Jupiter IX” to January 2025. This, of course, sucks, but is the right thing to do. It’s waited this long, so I’m not going to try to jam it into an unrealistic timeline. Plus, this will give my schedule the air to finish my Batman project with my son at a really high level, without having to drop any of the other great smaller projects I have lined up for the back half of 2024. He’s grown so much as an artist since finishing his last page – I’m extremely excited to see what comes next!


ILLUSTRATION UPDATE

I’m officially behind being behind on the Character Design Challenges. However, I did find the time to knock out my character sketch for the April theme, “Traveling Shepherd”:

You can check out the character description for this sad, little ghost girl here.  


This is more of an update on the Illustration/Art World at large, but since the last issue, pretty much everyone has lost all patience with Meta. This is because that company (which includes Facebook and Instagram) has decided that they have the right to train their proprietary AI on the artwork uploaded by users. Now, I definitely think that’s unethical, but I guess they technically have the right to do so on their platform, as long as they provide a way for artists to opt out of that feature. However, they’ve made it close to impossible for artists (especially in America) to opt out, so many have looked for an alternative. This includes me, but mostly because Instagram has stopped being in any way beneficial to me for at least a year. 

This brings us to Cara, a new portfolio/social site for artists that is strongly anti-AI. I’ve set up an account there, and would really appreciate it if you are able to give me a follow: https://cara.app/ajillustrates


Time to get back on track! I’ll be using to June to finish a painting and making progress on my Gandalf sculpt, and to take a much needed staycation with my wife and kids. Can’t wait to spend more time with the work I care most about, and with the people that matter the most to me.

— Andrew

PS: Don’t forget to follow me on following socials:

MONDAY MORNING ILLUSTRATOR | ISSUE 03 | April 29, 2024

CAUGHT UP IN AN ANIMATED MAP

April was an absolute blur. We’re in the busy season at my day job as a Creative Director, with multiple huge projects going on, and biggest of all, for me at least, is a new “sketch” animation project. This one’s a two minute video for an organization battling homelessness in New York, and the art direction is roughly “wood block illustrations of river-rafter within a Lewis & Clark era map” (because nothing can ever be easy, and I wouldn’t want it any other way). One of the fun wrinkles that I’ve cooked up for this one is to start with live-action shots of hands (my totally model-worthy hands) holding the map, and then we dive into it for nearly the full length of the video before pulling back out for logo and CTA recognition.

Here are some of my favorite screenshots so far:


ONGOING PROJECTS

BATMAN TEAM-UP COMIC

The inks are done for Page 3! I’ve still got some things to clean up digitally, but overally, I feel this is a big improvement on my previous page. I still don’t feel confident with the finality of laying in blacks, but I did push them a little bit with Bane.

So far, 3 out of the first 4 pages are complete, with cleanup and coloring my second page being my top priority this month. This has been my favorite project to work on for a long time, and I am loving seeing my son’s creativity grow!

Take a look at closeups of the individual panels.


ILLUSTRATION UPDATE

The Character Design Challenge for March was “Animal Wuxia Warrior,” so I used that as an excuse to draw a version of the Grim Reaper that I’ve had in my head for the Land of the Dead. My Lord of Death is a cross between an angel and a raven, whose cloak morphs into black, feathered wings when he needs to fly. Whenever I get to a proper illustration of him, I’m looking forward to rendering his black armor, flecked and lined in gold. 


My wife and I celebrated our 2nd Wedding Anniversary this month! Since the gift theme is “cotton,” and she loves hanging out at home in big, comfy sweatshirts, I decided to design her a college-style sweatshirt for her Hogwarts House, Slytherin (and, yes, all of this is exactly as geeky as it sounds).  

Though her sweatshirt is one of a kind, you can snag apparel with my basilisk illustration at TeePublic.  


By the next issue, I should be wrapped on the animation project, and I’ll be my creative energy and time will be freed up again to spread it around to my ongoing personal illustration and sculpture projects. See you then!

— Andrew

PS: Don’t forget to follow me on following socials:

WELCOME TO 2022

Man. It’s been almost 15 months since my last blog entry. A LOT has happened in that amount of time. Let’s take a look, by way of a helpful, bullet-pointed list:

  • September 2021: I started a new job as the Creative Director for video and events production company. It’s a great fit, and I get to do lots of illustration, design, and art direction (I’ll touch on some of those projects in a future post).
  • December 2021: I got engaged!
  • April 2022: I got married! My little family of three pretty much doubled, because now I have a wonderful wife and step-son, and two dogs. Oh, and we all moved in together into a house.
  • August 2022: The three kids all started at a new school. Thankfully, it’s right next door to us, so mornings and afternoons are way easier and less stressful than they were in the single-dad years.

Now, that’s just a short overview of the last year (my wife and I also went on a couple great trips too), and doesn’t cover all the art I’ve put my hand too in that time. For that, I’ll need to break the updates up into catagories: illustration, sculpture, and animation. Let’s start with…

THE ILLUSTRATION UPDATE

In February of 2022, I took part in the Love for Kettle art auction again. My piece this time was, “Why Not Both?”, an acrylic painting on 9×12″ wooden board. Since I like to work 3d elements into the Bad Apples series, I decided to try something new and create the condiments out of Sculpey clay. I was delighted to find out that this painting was bought by the owner of my previous entry, “Hold the Pickles” – which has got me thinking of how I can create a bookend piece that would give them a nice trilogy in February 2023.

This summer, I announced a big project: Year of the Ring. This was designed as a way to get me back into regular work after the marriage and move, so that I could do character designs and sculpts based on Lord of the Rings without having to exert too much energy into creating my own IP. However, because I am what I am, I way overbooked and overscheduled myself with ideas, which immediately got blown up by getting a much more creatively demanding day job. However, I’m very happy with the pieces I’ve created so far, and will continue to tinker away until I’ve at least illustrated the Fellowship…. except Gollum and an orc or too would be really fun to draw….

Here’s the illustration I made for our wedding invitation! We were going for a very specific, muted ink and watercolor style, which I’m sure I overworked a bit. This was a traditional-digital hybrid project, starting with a rough pencil sketch on Bristol paper, then scanning and cleaning up the proportions in Photoshop, then printing that onto 140lb watercolor paper and inking with brushpen, before finishing things up by scanning that back into Photoshop and painting digitally.

Since my wife, Katelin, is wise, she is pushing me to finish up hanger-on projects before starting new ones. First on the list was the Headless Horseboy, whom I had drawn, inked, and put down the base colors in watercolor in October 2020. When I didn’t get him done in time for Halloween (probably because I was a little busy making something else), the painting got put in the closet and kind of forgotten for two years. Thankfully, it survived the madness of the home move, and I pushed through and got it completed for this year’s Halloween; even releasing a print for sale. I’m excited to see which little monster walks down the sidewalk in 2023!

And then there’s this big boy. Starting as an answer to the SVS prompt of “Fairy Tale Traveler,” I went into this as mainly an excuse to discover and dial-in a digital inking process that would perfectly match my traditional brushpen work. A) I happily nailed it and B) I stumbled on an IP idea that is taking up a lot of my headspace (remember how I specifically did NOT want that to happen for at least a year?), and I’m itching to flesh it out. What I know right now is that this is Quentin, who is on a quest in the Land of the Dead to find out why his family has vanished to the Land of the Living. However the story pans out, I’d love to create this as a graphic novel, or a heavily illustrated novel, a la “The Invention of Hugo Cabret.”

Well, that wraps things up for the Illustration Update. My goal is to publish a blog every other Friday (and if I can do that for a year, adding a newsletter to the mix), so by the time I write the next one, I should be pretty far into the drawing of a pirate mutating into a were-raccoon. It’ll all make sense then. Trust me.

Inktober for the Year

For those who don’t know, Inktober is an annual online art challenge where, for each day of October, artists create an ink drawing. I was able to do it in 2018 and managed to do it every day… which looking back, I can’t believe actually happened. I was too busy to get to it in 2019, so I was happy to see that for 2020 there was going to be a version of Inktober that lasted all year, and there would be one prompt per week to draw towards. I started with no real plan, but by the second week, I realized that, organically, I was illustrating animals using technology to solve problems common to their species. My goal for this project is to color and collect the drawings after the year has ended into an art book.

Below are my illustrations for January:

Week 1: FlightWeek 01

Week 2: ShadowWeek 02

Week 3: BrickWeek 03

Week 4: SnakeWeek 04